
Performance tests are conducted using specific computer systems and reflect the approximate performance of Mac Pro and iMac Pro. Tested with MATLAB and Simulink R2019b Update 1 and Parallel Computing Toolbox using a vehicle dynamics model. Mac Pro systems tested with an attached 5K display. Testing conducted by Apple in November 2019 using preproduction 2.5GHz 28-core Intel Xeon W-based Mac Pro systems with 384GB of RAM and dual AMD Radeon Pro Vega II graphics with Infinity Fabric Link and 32GB of HBM2 each and shipping 2.3GHz 18-core Intel Xeon W-based 27-inch iMac Pro systems with 256GB of RAM and Radeon Pro Vega 64X graphics with 16GB of HBM2, as well as shipping 2.7GHz 12-core Intel Xeon E5-based Mac Pro systems with 64GB of RAM and dual AMD FirePro D700 graphics with 6GB of VRAM each.Individual tracks were enabled during playback until CPU became overloaded. Logic Pro X 10.4.7 tested with project consisting of 253 tracks, each with an Amp Designer plug-in instance applied. Testing conducted by Apple in November 2019 using preproduction 2.5GHz 28-core Intel Xeon W-based Mac Pro systems with 384GB of RAM and dual AMD Radeon Pro Vega II graphics with Infinity Fabric Link and 32GB of HBM2 each and shipping 2.3GHz 18-core Intel Xeon W-based 27-inch iMac Pro systems with 256GB of RAM and Radeon Pro Vega 64X graphics with 16GB of HBM2, as well as shipping 2.7GHz 12-core Intel Xeon E5-based Mac Pro systems with 64GB of RAM and dual AMD FirePro D700 graphics with 6GB of VRAM each.Instead, an estimated render completion time is displayed in our queue viewer once one or more portions of your job have completed. Also of note, total rendering time can not be estimated here. All of the cost-related features of our agent are useful to determine/control that while your job is rendering. It does not and can not indicate what your actual job costs will be. Consider yourself warned.Īlso keep in mind the value above is an estimate, just an estimate. If you’re only going to render a single frame for comparison, then at least pick one from the middle of your intended range.

Don’t just render the first frame, which is often the easiest/simplest in a scene file, and use that one value.

In other words, render 3 frames from across your range and average the times together. When you specify the average number of minutes to render a frame, enter an actual average. Entry of inaccurate information will cause the estimate to be proportionally inaccurate. The render cost estimator above is accurate at determining costs, provided it is fed with accurate information.
